Claire Yin
Gameplay Engineer
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Others

Some interesting projects I developed which are not games.

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Astronomy Ency(2016)

  • An iOS app we made in 24 hours for NASA International Space Apps Hackathon (2016)
  • Aims to provide an education platform for anyone interested in space. Includes two main modules: 1) Space Explore: including introduction about space, voice assistant, and a platform for space fans creating story behind images provided by NASA; 2) Event Forecast: including astronomy events prediction(e.g. lunar eclipse, shooting star, etc.) and a social platform to share these events.
  • Platform/Language: Cocos2d-x/C++, Node.JS
  • Project Link: https://2016.spaceappschallenge.org/challenges/tech/bring-your-own-solution/projects/astronomy-ency

Pattern-Evolved Real-Time Music Visualization System(2015)

  • Course project of PCG(Procedural Content Generation). Developed by myself when I was a graduate student.
  • The patterns are generated by particle systems and always change with the music spectrum. In each generation, the pattern will evolve based on user's preference. Through selection, cross-over, mutation, the system can generate more patterns without manual work.

  • Platform/Language: Unity 3D / C#, JavaScript
 
  • GitHub Link: https://github.com/yxm0621/MusicVisualization

Leap Motion Airplane Exhibition System(2014)

  • An airplane exhibition system. My graduation project when I was an undergraduate student.
  • The system detects the position and gesture of user's hands with leap motion. Include 3 main modules: 1)view and design the outside of airplane, 2)roam inside the airplane, and 3)control the airplane to fly in chosen scenes. Also has some settings such as language, background music and dominant hand.

  • Platform/Language: Unity 3D/ C#, JavaScript, Leap Motion SDK, 3dMax

    


Kinect Shadow Play(2012)

    
  

  • A real-time interactive system, which can be used both in exhibition and in performance. Developed with 2 classmates together when I was Junior.
  • Use skeleton tracking with kinect to show the actor in "shadow play" style. Also has some virtual "tools" for actors to use which can be triggered by different postures.
  • Won first prize in "Kinect for windows Innovative Application Competition".

  • My role: Developer. Learned using C# to develop in Kinect.

  • Platform/Language: VS2010/C#, Kinect SDK

Terrain Editor(2012)

  • 3D terrain editor, a tool for game players to design the virtual scene, with which players can add models and other decorations, as well as modify the altitude and the material of the map. Developed with 2 classmates when I was Sophomore.

  • My role: Developer. Learned Action Script 3.0, Flash, Flash Builder and Flare 3D from scratch.

  • Platform/Language: Flash Builder/ Action Script 3.0, XML, 3dMax
    
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